Diablo 4 is one of the most ambitious games developed by Blizzard. The game was being developed for a lengthy time, has millions gamers around the world. There are some new details about the game that players are waiting with anticipation for. Although it’s not been announced officially yet, the Blizzard’s Diablo 4 may support Microsoft’s API.
DirectStorage API is designed to decrease Diablo IV load time
Diablo is one of the major action series in the game around the world, holds an significant place in the hearts of many gamers. However, Blizzard’s latest title Diablo 4 is also among the games that are highly anticipated. Details about Diablo 4 is expected to be released in the next months, is still coming.
According to the data miners on Reddit the Blizzard’s Diablo 4 may support Microsoft’s DirectStorage API. There’s no official announcement from Blizzard regarding the issue that is at issue. This could result in Diablo 4 a second AAA game that supports the API and dramatically decreasing load times in SSD storage.
Two of the files dstorage.dll as well as dstoragecore.dll, suggest it is possible that Diablo 4 is already in DirectStorage. It also shows that Blizzard is developing the game and that it may not be available included in the finished version.
As per Microsoft, DirectStorage API can lower the load on CPUs in Diablo IV by up up to 40 percent when using an NVMe SSD through Windows 11. But, Diablo IV appears to use DirectStorage 1.0.
All in all, the beta test phase in Diablo 4 has ended. This means that the game will launch officially on June 6 for PC, PlayStation 4, Xbox One and Xbox S/X. Additionally, Blizzard previously announced that NVIDIA DLSS 3 support will be included in the game’s final release. Additionally, he said that ray tracer support will be added in the near future in addition to the DirectStorage API will likely be in that list.