If asked about my top Roguelike game is my answer is always Dead Cells. It’s not changed at all thanks to the amazing content updates that have come out over the last five years, and it’s being reinforced with the latest DLC paid for, Return to Castlevania. The expansion pack is loaded with content and connects the game’s base as well as the classic action-platformer game that comes from Konami and is the place from which Dead Cells drew the most from. The classic story structure isn’t as mysterious as that “connect the dots” style we’ve encountered before and it’s evident how much effort was put to bring Castlevania’s renowned characters weapons, music, and locations in the universe in Dead Cells. The castle is put at the heart of the story and lets it live and gives this fantastic cross-narrative story an extra level of worth. Return to Castlevania is an expertly crafted mix that combines the best aspects of both games while continuing to deliver the same gruelling and thrilling gameplay as Dead Cells that can cause you to gnaw your nails or scream with joy when you’re done.
We know that the reason the game Dead Cells wasn’t the plot but it is this time Return to Castlevania explains the reasons behind your progress by collecting everything before Dracula’s throne rather than simply trying to escape the prison island in which you were imprisoned due to an unidentified reason. At the conclusion of the story I was not just in the middle of an epic battle between the Count and me, I even fought Medusa in addition to Death. The game is like a modern and improved version of the iconic Castlevania adventure, but remains true to the character that is Dead Cells.
There isn’t much that has changed in the core of the amazing game’s strategy, where you swivel your sword with agility as you smash the ground and slam through doors amid vibrant and wildly animated creature, Return to Castlevania offers more weapons and enemies, bosses and costumes than every paid expansion before it. After twenty hours of playing I’m immersed in new adventures keeps my adventures alive. Weapons, blueprints and even outfits from the original game Dead Cells can still be utilized, even in chapters in which you take on an impressive castle that is floating in a bloody sea.
It’s great to be acknowledged for this chance because you can combine 14 new vampire hunter-inspired weapons and old ones in order to make new characters. Combining a flint with whip allows you to crush enemies from a distance or you can throw an ax at lightning power and set them on fire without even stepping foot in. There are a few Castlevania classics like Holy water, the cross and holy waters have been added to the list however my favourite of the new weapons is Death’s scythe. The double-sided weapon draws the souls of its victims to your ghost army. And then all you need be doing is to smile while your ghosts attack the foe and explode. The fun factor enhances the potential for creativity to take on new enemies such as skeletons or werewolves using your whip sword or adorable, but deadly feline that has been enchanted. There are many enemies to fight. are some of the other enemies from the Castlevania world, which gives you the impression that you’ve been transported to the world of fantasy.
“I can safely say that the final fight is the most difficult and authentic boss fight Dead Cells has ever had.”
Dracula’s Castle is comprised of two distinct areas: those within the castle and those insides. If you’ve been familiar with previous Dead Cells updates, you’re likely to be able to guess what content these two locations include, with updated versions of classic songs, such as Vampire Killer. I’d like to point out that the area around the castle was intended to be an area for training. The game tests you to climb several levels before you reach the castle’s door and then asks you to prove that you’re qualified to go through the doors of Dracula’s home, giving the player a sense of how dangerous the famous vampire really is. The fear grows and doesn’t diminish as you walk into the castle.
Whatever way you gaze at it, the Dracula’s castle is massive from the outside, and doesn’t lose its dimension once you step inside the castle. The insides that make up the structure are decorated with stunning decorations and intricate sculptures that are in line with the stunning pixel art aesthetic that is Dead Cells. In the atmosphere, this Gothic structure is intensified by the dark crimson mist that is reflected through every window you walk through. The background of the castle reveals how vast the area is and the parts that are generated procedurally that make up Dead Cells change every time you play, providing you with an entirely different experience. While this is going on, the villain shows up from time-to-time trying to stifle you with exciting moves like fireballs bats swarms and even transforming around the castle. I will not give spoilers about the plot but I’m able to declare that the fight at the end was one of the most challenging and genuine final boss battle Dead Cells has ever had.
As you explore these new spaces there is also the possibility of interacting with a variety of surprises from the old Castlevania games. For instance, you may encounter a room that resembles the recording studio in Castlevania: Symphony of the Night and, of course, isn’t just taking a recording of your gameplay. These references to classic games are not just an excellent chance for those who already enjoy the series to revisit their memories as well as a motivational tool for those who’ve never played Castlevania to get into the series (and thus begin to discover more examples) .
When you locate Richter Belmont in the castle when you next play, you will be able to play the short, but awesome Richter Mode. This chapter differs from the other chapters and is hidden, which means it’s in a different spot in. Although the majority the rest of Return to Castlevania looks like Dead Cells in Castlevania skin, Richter Mode turns the combat system of the game into a more deliberate and tactile version of Castlevania games. Richter is equipped with only one weapon, and a instrument instead of the two. Additionally, the tool is only available by using the heart resource, just as in other games of the series. Richter’s health is less than that of a typical Dead Cells character, and his resources are less and, instead of squishing into the enemy and pressing an attack, I decided to go to look for enemies and observe my progress from at a distance. While you can earn decent rewards for taking your time, as I have said about myself, the final result was for me to be literally showering holy water upon the foes, and is already presented in a manner worthy of the famed image for The Belmont Clan. Dead Cells is a game that focuses on finding ways to conquer any obstacles you face and, therefore, Richter Mod is an excellent and method to experiment with something different, while using the full potential to the Castlevania theme. After I finished this chapter, I realized that the developers Motion Twin and Evil Empire could create a fantastic conventional 2D Castlevania game, as long as Konami allows the game.
“Even after I thought I had exhausted everything I could do, I kept discovering new things.”
The time needed to get to Dracula is contingent upon the level of new player or an experienced Dead Cells master, but regardless when you start an entirely new game several times, you are able to embark on your journey and get more involved. After I believed I had played through everything I could from Return to Castlevania, I kept discovering new things. I once discovered a merchant in the castle of Dracula, but before he could even speak the vampire himself appeared and destroyed the seller. The villain then rewarded me for assisting him in finding the merchant, and then vanished while I sat there in awe. It was such a clever and funny sequence that I could not stop from laughing afterward.
There are 20 distinct outfits that you can unlock, inspired by famous Castlevania characters like Simon Belmont and Alucard. The game comes with a unique twist that is when you step into Dracula’s throne dressed in one of the characters from Castlevania The pre-fight conversation changes and you discover a bit more regarding the history of every character. This is the reason I tried to get this experience with every outfit I could find and, in the final analysis, I had spent around 40 minutes on each outfit, for just 15 minutes of dialogue. These tiny details are yet another instance that Dead Cells telling the player “one more hand” before ending the game.
In light of everything that I’ve said it might seem that you must have an emotional connection to Return to Castlevania, but one thing the DLC is able to do is that it gives you rewards even if you’re not familiar enough with the game to be able to appreciate the various references. I played Castlevania but never was one of the fans because it was embedded into the game that I enjoyed so much, I had a renewed desire to get back into the game without being left out. To me, this dopamine boost is the best review a cross-story can receive and this game is deserving of its fullest enjoyment.
While the majority of games today are based on Castlevania, Dead Cells deserves to be crowned the King of this genre, thanks to the constant updates and improvements that have been in the works for a long time. The return to Castlevania not just is a great game that does Castlevania justice, but shows it is Dead Cells is an iconic classic. This cross-story is more than just an ode to the film, but an deserved handover ceremony. In addition, Dead Cells live up to Castlevania’s standards and go above and beyond The film also sets the bar higher with the most stunning design of an episode bosses, artwork, and awe-inspiring creativity that we’ve seen.